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Harrison Ford beats the Nazis in the first trailer for the adventure action of Indiana Jones and the Great Circle

During today’s direct broadcast Xbox Developer_Direct, the gameplay of the upcoming game Indiana Jones from Bethesda was finally shown.

The game Indiana Jones and the Great Circle is a single -user first -person adventure in which you have to go through the whole world, find evidence and unravel the ancient secret. Become an adventurer in the fight against sinister forces. Your travels will go from the sacred halls of the Vatican and the arid deserts of Egypt to the lush and flooded temples of the Sukotai and the cold peaks of the Himalayas.

The game takes place between films "Indiana Jones: In search of a lost ark" And "Indiana Jones and the last crusade".

"Our game is to put you in the place of a cult hero", – Says Design Director Jens Andersson. "Since we do this mainly from the first person, you have a chance to really become indie. From the first person you become part of this world, which allows you to explore and feel more and more close. What will you do when you are thrown into this adventure with your mind and whip? The world of Indiana Jones is a world with riddles behind every angle, where you rush ramps with time and overwhelm your enemies, tracking the artifacts".

For the first time that Bethesda is preparing a new Xbox-exclusive game about Indiana Jones, it became known in early 2021. Machinegames studio, known for the latest Wolfenstein series, is just working on the adventure action.

"I always wanted to make a game about Indiana Jones". Todd Howard said.

For those who have played games for a long time, it is very nice to see a new game about Indiana Jones, which corresponds to the spirit of the adventures of old games. This is far from the first game about Indiana Jones. But for many, it can be the first game, because from the moment the last console game about this hero has passed since the release of this hero has passed. Even then, the last game was Lego Indiana Jones 2: The Adventure Continues in 2009, which was funny, but was not the realistic action that many wanted from the franchise about indie.

The game will be released this year on Xbox Series X | S and PC and will be available on the first day on Game Pass.

Capcom reacted to a negative reaction to the Street Fighter 6 DLC Part

One glance at the STRET FIGHTER 6 Year 1 Ultimate in Steam is rather sad. The first DLC for fighting "Mostly negative" the assessment did not like the players, since, apparently, it just does not stand the money spent on it. Capcom answered the questions, clarifying what exactly includes the STRET FIGHTER 6 year 1 pass.

Steam Listing says that players will be able to access four DLC characters, many different outfits, two new stages and 7,700 Drive Tickets. All additions except Drive Tickets will be scheduled, and Roster Street Fighter 6 will expand within a year.

Although this is indicated in the description, this did not prevent the players from being outraged by the fact that they spent $ 49.99 on objects that are currently not available.

In response to this, Capcom issued a statement explaining what exactly you will receive.

As for the YEAR 1 Character Pass and Year 1 Ultimate Pass: the only available content is currently Drive Tickets. Additional content from the pass (characters, costumes, colors, stages) will be released sequentially later.

Although some criticize bad reviews for improper reading the description of the pass, the other common topic of all reviews is that 7,700 Drive Tickets is not enough. Drive Tickets is used to buy equipment, clothing and stickers for your in -game person, but 7,700 will not give you much.

"Just round to 8,000 so that I can get eight alternative colors instead of seven", – One player writes, and the other comments: "7 700 Drive Tickets sounds like a lot on paper, but in reality this is enough to buy additional palettes for one character (out of 18) and, possibly, several clown shoes for your avatar. It is almost like offensive "Bonus" and ruined my whole attitude to the pass".

Negative reviews of DLC continue to come, despite the answer Capcom, which is now mostly focused on the Drive Ticket problem instead of missing cosmetics.

Baldur’s Gate fans want Larian to make full -fledged remakes of the first two parts

Baldur’s Gate 3 became a large -scale hit, although even the creators themselves expected that the result would be somewhat more modest. There are many reasons for success, but one of them is in digit "3" At the end of the name. There are two more Baldur’s Gate games, published in 1998 and 2000. Despite a huge influence, they did not preserve the huge bases of players, which makes the success of their continuation of truly impressive.

Therefore, it is not surprising that many fans of Baldur’s Gate are looking forward to the Larian remake of the classic. Having established themselves with the help of Baldur’s Gate 3, the players want the first two games to receive a modern remake and introduce a new generation of fans with the history of Adrian, who first get acquainted with the series.

Resetera launched a discussion during which fans express their ideas about how Larian could redo these cult games. So far, players seem to want to get completely new games created from scratch, unlike a more accurate remaster.

I love Baldur’s Gate 2 with all my heart, but I think that in a modern remake I would like changes in battle. Simple visual update would not be enough.

Others agree with this opinion, and Snagret says that he would like "Full BG2 remake on the BG3 engine, with a step -by -step battle from Larian".

In fact, we already have something similar in the form of improved publications of the first two games of Baldur’s Gate. They were released in 2012 and adhered to the rules of the second edition D&D, unlike the fifth edition of Baldur’s Gate 3. The changes were mainly cosmetic in nature, improved visual design and user interface, generally making the game more affordable for beginners. Since improved publications are already available on most platforms, some fans believe that it is still too early for the next remister, and play for a full -fledged remake.

However, some fear that this will deprive the game of the atmosphere. Not only does Baldur’s Gate 3 use a completely different edition D&D, so that is all, starting from the battle and ending with the interaction of the characters, does not look at all at all. In those days, the game had six people who traveled through a two -dimensional open world, filled with scripts and random meetings. The characters usually talked with you only if they had some kind of task.

On the other hand, Baldur’s Gate 3 is more like Dragon Age: Origins, since you can communicate with the team members when you want. Of course, Baldur’s Gate 3 is completely step -by -step, while in the original, the course lasted about six seconds, unless you put the game manually.

It is still unclear whether the copyright holders have any plans for these old games now when Baldur’s Gate is in fashion again. In the meantime, it is safe to say that Larian has a lot of things, and most likely we will have to wait a bit before we learn about its next project.

ECHOES large update trailer for No Man’s Sky

Your attention is offered a trailer for updating No Man’s Sky: Echoes for a science fiction adventure game for survival. Echoes reviews space battles in No Man’s Sky, for the first time introducing battles between cargo ships. Players will be able to discover a new races of robots and perform tasks, earning mechanical parts to create auto robots.

New pirate cargo ships also appeared in No Man’s Sky Echoes, and players have to protect their fleets and fly through enemy trenches to destroy them. In addition, travelers can now become merchants of multifunctional instruments, exchanging and handing over to scrap weapons. In the game you can purchase a new powerful ATLAS weapon, as well as collect your own ceremonial staff. Look at the trailer to find out what came about the new update.

Output No Man’s Sky: Echoes will take place today, August 24, 2023.

Yes, the developers are of course just titans, this is that at the start the game was a castrated craft and how they ultimately finished it.

New pirate cargo ships also appeared, and players have to protect their fleets and fly through enemy trenches to destroy them.

This is really cool, in theory now for a truck they should add the opportunity to install different weapons.

The cargo ship should generally become a home – a fortress. You live on it, explore, fly, trading, fight, send expeditions and t.D.

It has become a house for a long time, there you can rebuild a huge base, unfortunately I have the entire limit of buildings went to 6 huge factories and now I can’t even rebuild a small base.

In Vidos, a man simply built a mega base, my jaw was just dropped, and he also washed down the guide how to build it.

The problem is that all the content is one -time, once it has passed and that’s it. For example, the settlement seems to be developing, but there is nothing interesting in this, once every couple of days I decided and everything, the attack of robots, they simply appear in the center of the settlement, stupidly in general. Even as an example, you land on broken ships, you just look for notes and kill every little thing that is all the content, once has passed and you can do not go further, all the same. Instead of a pile of content, it is better to finish the old one, it is better to finish or supplement than to create content at a time.

It’s simply apparently this game is not for you, for example, I have six factories for the extraction of activated India and then also a farm for the production of stasis (this is before updating 4.0 Now there is no sense to build them, since the prices are simply inadequate, it’s easier to stick a bunch of factories for gold mining and not steaming) I built a very long and interesting process for quite some time, there you must first find the necessary planets in certain systems with certain types of stars, then gases, mineral deposits and that the electricianomalies would be near, then build up all this with extractors and warehouses, when billions finally flowed, I began to redo my Friget fleet into living ships is also a very long, expensive and interesting process and such interesting elements and a mechanic so a carriage and a carriage and a mechanic. a small cart, an expedition, it is sad that they only go for a certain time, and in the survival mode it is generally much longer and more interesting to do.

The game is just for me, I like to explore all the nooks lorms, how much I hunted for a black cargo ship eh. The problem is add.content, it is simply bored and monotonous, I understand that all the updates are free, but you can do it more interesting, it would be better if they did the 2nd part than add these drops of the content of disposable.

No wonder I bought this game a month ago, praise developers.

Surreked Kosar, congratulations

These are one of those developers who really deserve to bought their game.

A couple of years ago I downloaded a pirate, but the world did not boot😁 That is, the game earned, but there was a constant load (flew through the stars).

I decided to spend the money and buy, I initially worried that the game would not come in, especially often there were reviews based on the release version of the game. And as a result, in the list of games by the number of hours spent in it in Steam, it is the first)))

So periodically a lot of new content is added. Bagi and lags are in absolutely any game, but here they are not allocated.

Sean, do the custom of the ship!

so as not to run and look for which you will like.

You can make a one that you like through the saves editor (you can change almost any element there), with what a starship is a truck, of course, if you go through this game for the first time, you should not abuse this, and of course there is not enough customization.

The authors of Like a Dragon Gaiden showed several gameplay rollers and told several details

Today, SEGA conducted the RGG Summit 2023 Summit, which presented news about the upcoming games of the Like A Dragon series. If you are interested, the name of the event is the abbreviation from Ryu Ga Gotoku, the Japanese name of the series previously known as Yakuza.

We will start with Like a Dragon Gaiden: The Man Who Erased His Name. First of all, we see the combat styles of Kazuma Kiryu in action. The first is his traditional style of Yakuza, and the second is the style of Genta, inspired by spy films.

The game takes place in a hundredth in Osaka, three years after the events of Yakuza 6: The Song of Life. The secondary scene is Yokogama. We also get the idea of ​​the main characters along with their actors.

Kazuma Kiryu (performed by Takai Kuroda) is the former legendary Yakuza, who erased his past and name.

Kosay Sisido (performed by Yasukadze Motomy) – Lieutenant of the Vatase family, subsidiary of Alliance Omi. Family trump card Vatase.

Yuki Tsuruno (depicted Yoshiyuki Yamaguti) – captain of the Vatase family, subsidiary of Alliance Omi. Yakuza sword belonging to the Vatase family.

Akame (in the role of the first summer Uika) – a shadow figure who knows all the subtleties and nuances.

Homara Nisitani III (performed by Kim Yamik) – Patriarch of the Kidzin clan, a subsidiary of the alliance Omi. Tidr-patriarch of the Kijin clan, the direct subsidiary of the Alliance Omi Omi.

Kihei Hanawa (performed by Tochi Hiroki) – leader of the Daidoji faction.

What you should sacrifice to protect those you love? The former legend of the world of Yakuza, Cazuma Kiryu stags his death in order to protect his loved ones. From time to time, he receives tasks as a secret agent of the Daidoji faction – a secret organization that once worked for the government. The very existence of Cyryu is kept in the strictest confidence in Daidodi. There he languishes every day in his loneliness. Until one day someone does not come to return to Cyrus to society.

Like a Dragon Gaiden: The Man Who Erased His Name, which will be released on November 9 for PS5, PS4, Xbox Series X | S, Xbox One and PC. The game will explain what happened to the traditional hero of Cazama Kiryu between Yakuza 6: The Song of Life and Infinite Wealth.

Exciting Kinematographic video Forza Motorsport is published

Forza Motorsport demonstrates himself in a video with an impressive cinematic opening video published by Turn 10 and Microsoft a few days after the official debut of the new racing game on Xbox Series X | S and PC.

After the Released Traza Motorsport trailer, this video also manages to convey the atmosphere and sensations from such a project, spectacular and ambitious, especially in the long term.

In fact, the goal was to create a real platform, not a simple continuation, so this game is intended to change, improve and development over time due to constant updates.

Graphic deception of the year.

Rather, Fale, I have everything on maximums with dlam and then in FH5 it is better than the graphon and goes to 4K without problems unlike this craft. 6 years to the wind, in total it was necessary to make holding physics

but it turned out that even Crew Motorfest looks better

He is actually right

I don’t know who I did not please Forza Motorsport this year. Grafon is chic as well as actual management. The company. The tracks are still not enough, but they will add. The game will be updated throughout the stage of existence and replenish with content. But everything else is the highest class. Update the system for yourself and do not complain about the visual. The game in 4K and 2k looks just amazing. Of course if you are sitting on the old g..Not ala 1060-70-80, 2060-70-80, 3060-70. All clear. Yes, and you need to understand that this is the launch of the game on the new engine. Everything will be equal with Forza Horizon 5. First they released the game, then replenish the game with new cars, locations, tests and import additional options to the graphone in order to maintain interest and demand for the game. Of course, in places there are questions to some graphic components. But the game looks great, whoever says what. Alas, T -shirts were forced to adapt to the brake and handle of the game industry – console. Which inhibit and limit the developers in the schedule, capabilities and generally technologies. Digitalfoundry – prove the superiority of the PC over the consoles in each of their videos. Often, all ultra settings on consoles, quality mode – compare with the average \ low PC settings.
Think about it, "quality mode" on consoles in 2023, still 30 FPS – sorry but this is nonsense. This is non -granous. Though you put 120 GZ TV, HDMI 2.1 – Display Port 1.4. All this will not save the console in the cross-platform.

She did not please those whose computer did not pull, but 80% + fans of stupid Arcad Ala Horaisan. You can’t cut turns and push with sopreniks right there, as you are pleased, here they are and goyk-khnyk. And in the mode you can only drive with the steering wheel and then not everyone is lucky)

Tell this to the boots that close the passage and cut, and then you still have a penalty to be shocked)

The right is always the one who ahead. If you were closed only your problems. This is the essence of motorsport, not the arcade g*VNA. If the bots are closed, then you have nothing to do online)

According to a reliable insider, there is an addition to God of War: Ragnarok in production

God of War Ragnarok God Director Eric Williams, shortly after the game, said that she was unlikely to receive DLC, but it seems that the plans have changed. According to the famous insider The Snitch, the developer SIE Santa Monica Studio is working on DLC for God of War Ragnarok. There are no additional details about this.

According to the author of the leak, which received this information from the source, which previously also accurately transmitted the screenshots of Rise of the Ronin before its announcement, the development of the project was completed by about 60%.

Recently, Sony Santa Monica has also published vacancies in which she said she was looking for candidates, "with knowledge about God of War (2018) and God of War Ragnarok". Despite the fact that subsequently the assumptions were inclined towards a full -fledged sequel, it is possible that ads could relate to addition.

Obviously, this is just a rumor, not official information, but given the success of God of War Ragnarok, it is possible that Sony and Santa Monica Studio are interested in the new content for the game.

The announcement of The Snitch took place after a long series of tips, puzzles and even searches "Treasures" In the real world. It all started with the ABC Morse, which created the end of the URL, leading to some images, where a link to a certain excerpt from the Bible, which, being guessed by users, opened a hint of the next hint hidden in the envelope and placed under the bench in the park – presumably in some city in Spain.

There was a letter with the Ragnarok logo in the envelope, and after the find was discovered, The Snitch shared the image of the watch showing 15:20 (or 03:20). In the conclusion of The Snitch appeared on the Twitch channel, where the GOD of War Ragnarok DLC project confirmed.

Of course, he could simply share information, but leaks are now an entertainment tool and the way to attract an audience, so it is likely that in the future we will have to get used to such "quests".

God of War Ragnarok reached the PS5 and PS4 and as of February 1 diverged in an amount of more than 11 million. copies. Our review of the game read here.

The release of role -playing playing Wrestlequest Wrestling is postponed until the summer

The publisher of Skybound Games and the developer of Mega Cat Studios postponed the release of the Wrestlequest game from the previously planned May for the summer. The game will be available for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch and PC via Steam.

Full post from Mega Cat Studios about the delay presented below.

Friends, fighters and lovers of cats, we came with updates! We cannot wait for you to finally go into the game and explore the whole Wrestlequest. After four years, more than 200,000 of the original words, many energy bombs for resolving disputes and countless gallons of children’s oil, we approached the last stage of development. Cats were busy, conducting numerous focus groups and collecting feedback hours by play tests to bring the game to the desired style and profile. An extra time allowed us to return to the list of wishes and add new and improved functions, such as a fully redesigned user interface, accessibility options, a completely updated world map, improved visual effects, more sweat and the number of gorillas for the balance of the game. More than 50 hours of gaming content is what we are incredibly proud of and we can’t wait to share Wrestlequest with the world. While we rushed to the finish line in May 2023 to bring this gigantic game to our standards on all platforms, we also concluded a new partnership, which is very happy. Unfortunately, in the process of development, some problems arose that did not depend on us. In this regard, we would like to inform everyone who continued to wave foam fingers in anticipation, the latest news. After discussing with Skybound, we decided that we would transfer the game to this summer. We expect to declare an official brilliant new confirmed date at the end of this month. Although we are disappointed that we cannot share with you the fullness of Wrestlequest before, as we hoped, we are firmly sure that this is the right choice in relation to our players and sweat, sweat and even greater sweat, which we invested in creating the best game, which we have ever done. We cannot wait for you to get it in your hands!

Wizards of the Coast and Larian Studios were very pleased with the success of Baldur’s Gate 3

After the release of Baldur’s Gate 3, a little more than a month has passed, but it feels much more. Larian Studios has not yet disclosed how many copies of the game have been able to sell, but there should be many – enough for both Larian and Wizards of the Coast, Hasbro subsidiary, which owns the rights to Dungeons & Dragons, were pleased with the successes of the game.

In an interview with Gamesindustry.BIZ President Wizards of the Coast and Hasbro Gaming Cynthia Williams confirmed that Baldur’s Gate 3 has a commercial success, but, again, did not specify what this means in terms of the number of units sold. Well, at least the game met universal expectations.

We are very pleased with how it is sold, and Larian is very pleased with how it is sold, ”said Williams. There are many definitions of the concept "commercial success", But now everyone is very satisfied, because our fans are satisfied.

Larian is a large independent studio, which had three whole years for public testing the first act of Baldur’s Gate 3 and making changes to the game based on reviews, but this does not diminish its efforts at all. This makes the success of the game even more impressive, because it is very easy to lose relevance years after the announcement.

Larian Studios is a great partner for Wizards of the Coast, because they are one of the best in their business to create deep role -playing games and, in particular, CRPG, ”said the head of the Hasbro Fields digital Games unit. Their story as a studio is simply amazing, otherwise the amount of love that they invested in the games they created and in the creation of a truly faithful and rich interpretation of the rules and the world of Dungeons & Dragons, just amazing. We like to work with partners like Larian.

He added that the company is happy to cooperate with "those who are the best game manufacturer in the world", regardless of whether they are "public or private companies".

In turn, Wizards of the Coast would like to talk with teams that have excellent ideas for games that would be beneficial to become part of one of the Hasbro brands.

It is hoped that we will see the result of Larian efforts on specific numbers when Baldur’s Gate 3 will come out on all planned platforms.

Larian more than once gave pleasure to their games, so I raise coffee!

It remains to be brought to the end, what they planned and outlined.

No one knows what they cut out, but they actively force it because there are some failures in the game in the game

Some kind of people unearthed the concepts and the developments of those who did not get into the game for various reasons = cut out "promised" (by whom?) content, yes?
The fact that one of the developments wanted the pregnancy of the ministers, they planned at some stage Averno and TD does not mean that the Larias did not fulfill their promises. They released the game just as they wanted (in terms of content, those part will still have time to hone it)

If Pig was silent in a rag, and not chatted with ambitions, as Cyberpuk did, nothing would be considered carved, and what the pig promised, the cool relations of the satellites, that they themselves would start a relationship, change us where? I boasted that we would go out into Averno, and the coins of the soul will have a special weight and not a refueling in a machine gun. Datamaines were caught from 9 patchs like, or even from the release version. 3 Act would not be shy like that if they say that there are a lot of empty keys, then half 3 acts were cut out. I only believe in what they cut out, so it did not work, it means to finish and return, the plot is all over. And there is no ending? Ess Effect the traffic light decided to do? Long epilogue, will not like it, yes, Dragon Age 1 Epilogue read for 20 minutes, but here it will be a long time? Game of stumps and you need to make 3 act, and the path as a result of passing or cutting a grove please add, otherwise you must directly play the Messiah, so that you will not be punished with content. I pass, good with the Mintara mod, how much you lose even for neutral. Grove directly trigger for a lot. Dragon Agu Pig did not surpass,. Only dialogues about your Persian Dragon Yeah, how much higher, an ENT about Orzamar and the life of the dwarves, atmosphere of music, smooth summing up to the finale of the game. The satellites are alive, commenting on your shura Mura even, granny Vin teaches you to relationships, Alistair as a gossip asks who you are twisting with, and what do you think, Ogren is generally a separate story, her treading because of the hero’s man at Morrigan and Lelian. Suspicions of Leliana, why I go to the tent to Morrigan, even when I did not kiss even with Lily. What is necessary, the life of the satellites and a deep interaction with you, and in the BARD, they interact tightly with you only in the reference 1 act, 2 acts are blown away, and 3, and it all went on.

Well, actually if they were silent, then the same mining tanks would not have returned the novel. But now she has her own romance with an epilogue and she is now the same Sopartian as others. And the epilogues promised to expand, also after many screams and indignation. We are waiting. We are also waiting for the opportunity to change the appearance, also after numerous appeals to the developers, they also promised. They already do not even refuse DLS and do not deny such an opportunity and said that the DLS will expand the game, here the child is also clear, here he is carved content. So, the more fans shout and whine, the more buns will be obtained in the end.

Good game good sales

Wizards of the Coast should be very pleased, because they make a profit without doing anything.

They make! Worsen DND, after 3.5e, with their editions.

Of course we are satisfied, since Winka suggested only 100k online, and online, as a result, even more lasts more after more than a month from the release. And this is for a rather niche genre of games.

Judging by the heaters, who are considered step by step by the past century and feces, regardless of the abundance of content, this is a really niche genre)

This year will go down in the history of video games, as a year of the grandiose success of CRPG to the torn industry for decades for decades and as a year of grandiose failure, when the authors of the legendary Skyim released an indie game that needs to be justified

Forza Motorsport developers strive to improve progression, AI and the Race Rules System

Forza Motorsport from Turn 10 Studios has become one of the most conflicting games in the series since the release in October last year. While the game received positive reviews from many critics, fans criticized her for serious mistakes, such as an endless loading screen, car level and artificial intelligence.

In a new appeal to the community, Director of the game Andy Baudouin, creative director Chris Esaki and executive producer Trevor Laupmanis called three main areas for reviews, starting with the progression of cars. Recognizing that it is "disagreement", They said: "Studying the reviews, we realized that although many of our players like the system in its current form, many others do not give the experience of the modernization that they expect from Forza Motorsport.

To solve this problem, we study the possibility of making changes to the system. Our goal is to preserve what works for those who like it, and at the same time solve the problems that many of our most devoted players face.

And although it will take time to "correctly evaluate the options, make the necessary changes to the code and carefully test these changes", This year this is the main priority for the team.

As for the racing regulations, the team understands that in some situations it "It doesn’t work as I would like". We heard about inconsistent or unfair punishments in cases of intentional ram, displacement from the highway and rotating machines, supplanting riders from the highway. We also heard that for clashes at high speeds they sometimes do not punish, and for clashes at low speeds are punished softly.

It is important for us to collect all possible data about the race when FRR decisions are made erroneously, so over the next few months we will work with some long -standing players in the competitive Motorsport to collect direct telemetry during their game. They will record these cases and transmit data to our team so that we can make changes that will make FRR more accurate and reliable. We value your patience while we are working on improving the system.

And finally, the team will deal with artificial intelligence drivers, which is criticized for the most diverse problems.

We received reviews about the behavior of our AI driving: sharp braking and slowing down, lack of acceleration at the exit, too sharp braking on soft corners and too strict adherence to racing lines. We understand how important it is to have fair and competitive AI in motorsport. Our main priorities at the beginning of 2024 will solve the problem of excessively aggressive AI, as well as ensuring a cleaner start of the race in the first turn, where many of the above problems appear most strongly and affect the players.

These and other three problems "constantly" are in the work. How they will be realized, "due to the desire to regularly and consistently improve the experience in such a way as not to sacrifice stability and minimize the downtime". Most likely, this means that Turn 10 does not want to rush with changes that can adversely affect the game.